Warsmith

Warsmith

Class ID: 57 Parent Class: Artisan

Subclasses

Skill Tree

Name Learn ▲ Lv SP Book Activity MP Range
Summon Siege Golem 49 1 700 000 Active - -
Polearm Mastery 49 20 33 000 - Passive - -
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible.
49 11 33 000 - Active 48 40
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible.
49 10 33 000 - Active 46 40
Heavy Armor Mastery 49 25 33 000 - Passive - -
Heavy Armor Mastery 49 24 33 000 - Passive - -
Heavy Armor Mastery 49 23 33 000 - Passive - -
Light Armor Mastery 49 25 33 000 - Passive - -
Light Armor Mastery 49 24 33 000 - Passive - -
Light Armor Mastery 49 23 33 000 - Passive - -
Polearm Mastery 49 19 33 000 - Passive - -
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15% of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
49 4 98 000 - Active 88 -
Polearm Mastery 49 18 33 000 - Passive - -
Boost HP 49 5 98 000 - Passive - -
Blunt Mastery 49 18 33 000 - Passive - -
Blunt Mastery 49 19 33 000 - Passive - -
Blunt Mastery 49 20 33 000 - Passive - -
Create Item
Level 1 items can be manufactured.
49 6 98 000 - Passive - -
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible.
49 12 33 000 - Active 54 -
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible.
49 11 33 000 - Active 52 -
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible.
49 10 33 000 - Active 51 -
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible.
49 12 33 000 - Active 49 40