Temple Knight

Temple Knight

Class ID: 20 Parent Class: Elven Knight

Subclasses

Skill Tree

Name Learn ▲ Lv SP Book Activity MP Range
Charm
Charms the enemy to decrease its desire to attack player.
60 37 97 000 - Active 22 600
Magic Resistance 60 36 97 000 - Passive - -
Tribunal
Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword/blunt weapon. Over-hit is possible.
60 3 193 000 - Active 62 40
Aegis 60 1 193 000 - Passive - -
Final Fortress 60 4 193 000 - Passive - -
Heavy Armor Mastery 60 38 97 000 - Passive - -
Heavy Armor Mastery 60 37 97 000 - Passive - -
Sword Blunt Mastery 60 31 97 000 - Passive - -
Sword Blunt Mastery 60 30 97 000 - Passive - -
Magic Resistance 60 37 97 000 - Passive - -
Holy Aura 60 2 193 000 - Active 42 -
Charm
Charms the enemy to decrease its desire to attack player.
60 38 97 000 - Active 22 600
Entangle
Instantly reduces enemy's Speed.
60 9 193 000 - Active 22 600
Summon Life Cubic
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 6 Crystals: D-Grade.
60 4 193 000 - Active 44 -
Elemental Heal
Regenerates one's HP.
60 41 97 000 - Active 156 -
Elemental Heal
Regenerates one's HP.
60 40 97 000 - Active 154 -
Aggression
Provokes a target to attack.
60 35 97 000 - Active 55 -
Aggression
Provokes a target to attack.
60 34 97 000 - Active 54 -
Poison Recovery
Self-cures poison. Effect less than 3.
60 3 193 000 - Active 44 -
Aura of Hate
Provokes nearby enemies to attack.
60 23 97 000 - Active 83 -
Aura of Hate
Provokes nearby enemies to attack.
60 22 97 000 - Active 81 -
Arrest 60 3 193 000 - Active 28 150