Temple Knight

Temple Knight

Class ID: 20 Parent Class: Elven Knight

Subclasses

Skill Tree

Name Learn ▲ Lv SP Book Activity MP Range
Summon Storm Cubic
Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 5 Crystals: D-Grade are consumed.
74 8 1 860 000 - Active 55 -
Magic Resistance 74 51 930 000 - Passive - -
Arrest 74 10 1 860 000 - Active 34 150
Tribunal
Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword/blunt weapon. Over-hit is possible.
74 10 1 860 000 - Active 76 40
Shield Fortress 74 6 1 860 000 - Toggle - -
Final Fortress 74 11 1 860 000 - Passive - -
Heavy Armor Mastery 74 52 930 000 - Passive - -
Heavy Armor Mastery 74 51 930 000 - Passive - -
Sword Blunt Mastery 74 45 930 000 - Passive - -
Sword Blunt Mastery 74 44 930 000 - Passive - -
Magic Resistance 74 50 930 000 - Passive - -
Charm
Charms the enemy to decrease its desire to attack player.
74 51 930 000 - Active 27 600
Holy Aura 74 9 1 860 000 - Active 51 -
Entangle
Instantly reduces enemy's Speed.
74 16 1 860 000 - Active 28 600
Elemental Heal
Regenerates one's HP.
74 55 930 000 - Active 191 -
Elemental Heal
Regenerates one's HP.
74 54 930 000 - Active 189 -
Aggression
Provokes a target to attack.
74 49 930 000 - Active 68 -
Aggression
Provokes a target to attack.
74 48 930 000 - Active 67 -
Aura of Hate
Provokes nearby enemies to attack.
74 37 930 000 - Active 102 -
Aura of Hate
Provokes nearby enemies to attack.
74 36 930 000 - Active 101 -
Charm
Charms the enemy to decrease its desire to attack player.
74 52 930 000 - Active 28 600
Summon Attractive Cubic
Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 10 D-Grade Crystals.
74 4 1 730 000 - Active 69 -